The '101 Gameplay Ideas' behind the Assassin's Creed franchise

During a panel at GDC today, Ubisoft writer Corey May and lead mission designer Philippe Bergeron discussed their "balancing act" in crafting the stories of Assassin's Creed. May is focused on building up the story, making the characters and their relationships important to the player, while Bergeron and his colleagues aim to deliver fun mission gameplay, and stay within the various technical and developmental limitations shared by the entire team.

Assassin's Creed 3 is a marriage of narrative and mission design

Assassin's Creed 3 blends narrative writing and mission design in equal and cooperative parts to create its final product, according to a recent panel at GDC.

Level design director Philippe Bergeron and consultant and scriptwriter Corey May spoke about the combination during "Balancing Act: Narrative and Mission Design in Assassin's Creed 3."