A full-spoiler look at the story and struggle of Assassin's Creed 3

Dabe Alan

Assassin's Creed 3 may have problems as a game, but it excels as a narrative journey. The Desmond mumbo-jumbo is easily forgotten after we're placed in the thick of the American revolution and asked to figure out what it all means. By watching the events of the game unfold as an outsider, we're able to see the flaws of all the characters, and both sides of the battle. Connor is like the fabled last shot of the war; beginning with an explosion, rising into the air in a grand show of menace, only to splash harmlessly into the water befor...

How Ubisoft kept the lid on Assassin's Creed III's biggest spoiler


"Three can keep a secret if two of them are dead." So said Ben Franklin, and it's a particularly apt quote for the game industry. Not that it tries that hard to keep many secretsâ”the modern game marketing machine controls a slow and steady drip of information about the biggest titles that can start years before release. It's gotten to the point that an avid gaming news reader can know practically everything there is to know about a gam...

Assassin's Creed: Why a Little Goes a Long Way

Ultimately, there's just nothing quite like Assassin's Creed. It's a series that speaks to me, with its straight-faced conspiratorial narrative, and its willingness to pursue aspects of storytelling beyond pure plot points: character development, thematic musings, and stylistic flourishes. (Ezio's smirk, for instance, may seem unimportant, but it's a vital visual aspect of his own story's tonal consistency.) Like my favorite novels and films, the Assassin's Creed series depicts worlds I want to be in, and populates them with people I want t...

Assassin's Creed 3: Learn How Connor is Different From Previous Assassins

The Assassin's Creed series has done an excellent job merging stealth, action and history into a compelling video game franchise. The latest game in the series, Assassin's Creed III is overflowing with real historical figures from the American Revolution, and locations designed from real Colonial era maps and blue prints. The game's lead writer Corey May said in a recent interview with the L.A. Times, that the uncertainty of details in history provide room for Ubisoft's fictional characters to take form.