Corey May, one of the scriptwriters behind the Assassin's Creed franchise - and one of the best storytellers in the industry - is no longer with Ubisoft. May has left his previous position to become narrative director at Certain Affinity, a studio known mainly for providing co-development assistance rather than forging its own identity. However, that reputation could be changing soon.
"Joining Certain Affinity as the company's narrative director is a once-in-a-lifetime opportunity," said Corey May. "The projects are so interesting and intriguing...but it is the entire company team that is the real draw. There's just so much talent and passion on display here - and it's infectious," said May.
I love action films and I have created my own comic book called 'Aluna.' She is considered the first Latina superhero. I would love to see that come to fruition as far as a TV show or a film. The third book debuted at this past Comic Con... It is co-written by the same people who wrote the videogame, 'Assassin's Creed.'
"Assassin's Creed IV" and "Batman: Arkham Origins" are among the videogame scripts nominated by the Writers Guild of America, the WGA, West and WGA, East announced on Thursday.
Depending on a developer's vision, modern video games can deliver quiet moments of emotional truth, or they can deliver moments of explosive action of an incredible scope and sophistication. Video games are better at delivering massive, memorably epic moments than ever before.
Batman himself is far more human here... Which is why Origins resonated so much with me; stepping into the head of a man more like the Batman from the comics and the Nolan films, and less like an emotionless avatar, makes Origins an important game for fans. So, too, do the countless moments where the game reaches deep into Batman canon and does some truly magical things.
Though the story may start off a bit slow, once it hits its stride around the midway point, the twists and turns are worthy of any Batman story we've seen in print or on a TV/movie screen before. Dooma Wendschuh and Corey May - best known for their work on Ubisoft franchises like Assassin's Creed and Prince of Persia - have proven themselves adept at handling the Dark Knight as much as any comic-book writer.
Batman: Arkham Origins has the best writing to date in a Batman Game - taut, focused and with a dark edge. Origins feels the most like a comic book from Scott Synder and even dabbles in some of the psycho-sexual underpinnings of the character explored by Alan Moore and Frank Miller. Batman: Arkham Origins leaves me wanting to see the story played out even longer than its considerable length. The incredible writing is almost worth the price of admission and helps make it the best of the Arkham games.
In Batman: Arkham Origins, players turn back the clock on the popular Arkham series, going to Batman's second year of operation as Gotham's vigilante... Origins lets players become the Batman in a different way than the rest of the critically acclaimed series; the player learns how to be Batman while he's learning himself. The approach changes the implementation of tried-and-true gameplay while delivering a story that surprisingly feels more like the comics than the rest of the series.
I'd imagine it's hard for game developers to come up with an original story for Batman, since he has such a rich lore in comic books that most have already been thought up by someone else in the past. But, WB Games Montreal has done just that, and has made the original story, in which Black Mask hires Gotham's most infamous assassins to kill Batman for a $50 million bounty, the highlight of Batman: Arkham Origins.
The personnel changes went beyond the development team. Kevin Conroy and Mark Hamill, inarguably the definitive Joker/Batman voice actor pairing, have been replaced, along with Paul Dini, the lead writer best known for his masterful creation of the DC Comics Animated Universe. When it comes to creating animated Batman stories, this is rather like trying to book a replacement act for the Beatles. Stepping into those Killer-Croc sized boots are expert script doctors Corey May and Dooma Wendschuh.
The second sequel to that game is Batman: Arkham Origins, which comes out later this month. It was developed by a team at Warner Bros. Games Montreal, with the efforts of lead writers Corey May and Dooma Wendschuh, who wrote some of the Prince of Persia titles and the first Assassin's Creed games for Ubisoft.
Those who play games often complain about poor or lack of story in the titles they consume. But Ubisoft lead writer Corey May wants to change our perception entirely. The writer on the Assassin's Creed franchise and the forthcoming Batman: Arkham Origins, May will be speaking at The Future of Story-Telling conference next month. We caught up with him to talk about the Alice project and why games may be more like TV with each passing day.
Aluna, the Latin American superhero created by actress Paula Garce will be released as a trilogy starting with book one this Fall...Dooma Wendschuh and Corey May, founders of sekretagent Productions, have been attached to write all three books. This writing duo is the creative force behind such popular game titles as Assassin's Creed and Army of Two.
I debuted my comic book hero ALUNA at San Diego's Comic Con in July, did a few signing sessions with the fans, attended a few events, did some interviews and recorded the voice for the online video game character, Aluna.
I am also working with Allegory Media, sekretagent Productions (Assassins Creed writers) and my team from my production company Further Lane Productions on the new Aluna trilogy books that must be ready by October this year - when I'm 7 1/2 months pregnant.
Creator of Assassin's Creed, one mega-success turned book, American Corey May makes a living developing videogames. And in his (few) spare minutes... playing videogames. (Article in Portuguese.)
"Interactivity changes everything," says video-game developer Corey May '99, head writer for the Assassin's Creed games, one of the world's best-selling franchises. "We are not designing a passive experience. Entertainment usually means spectatorship-those who create it may have the audience in mind, but not audience input in mind. It's more immersive and personalized when you have that participating audience."
Warner Bros. Games' Montreal branch has released a motion capture actor trailer for "Batman: Arkham Origins" which comes out this October...The the trailer goes behind-the-scenes on the last day for motion capture shooting.
The Arkham Story Begins: Batman: Arkham Origins features an all-new single-player campaign written by Dooma Wendschuh and Corey May, with Geoff Johns consulting. Players become an early-career Batman as he encounters for the first time many of the super villains that shape his future.
"Devious Maids" actress Paula Garces is one busy woman. In addition to her prolific acting career, the actress is busy promoting her comic creation, Aluna which will have a trilogy of graphic novels this October published by Allegory Media. Garces is set to introduce the first book at this year's New York Comic-Con from October 10th through 13th.
Our Comic Con 2013 Daily Rehash Review! Major announcements from Marvel and DC Comics at Comic Con 2013, interviews with celebrities, and fun with Cosplayers!
As the voice and brains behind Aluna, a Latina superhero quickly making a name for herself in the gaming world, the 39-year-old actress is hoping to represent Latinos and women in pop culture. The Huffington Post caught up with the Colombian-American star to talk about Aluna and her latest partnership with Sekretagent Productions ("Assassin's Creed," "Arkham Origins") to revamp her heroine with a new look and graphic novel trilogy set to be released this fall.
Dooma Wendschuh and Corey May, founders of sekretagent Productions, have been attached to write all three books. This writing duo is the creative force behind such popular game titles as Assassin's Creed and Army of Two.
"This story is full of action, but it also has pretty epic romance elements. Aluna is a badass. She's tough as nails given everything she's been through. We're going to help her find her softer side", remarks Dooma Wendschuh.
First time ever, Exclusive!! The new Aluna art for @paulagarces1 upcoming trilogy books being written by none other than the team behind @assassinscreed & the upcoming @arkhamcitynews story (sekretagent Productions). The books will be published by Allegory Publishing who recently rebooted the iconic Speed Racer Franchise. Stand by! because this is going to be awesome!!!
The return of Marv Wolfman to the Titans would be interesting enough - I wonder how long he's going to be sticking around - but the unexpected appearance of Corey May and Dooma Wendschuh was particularly eyecatching. For those who aren't familiar with those names - This is, as far as I know, their comics debut, or at least their superhero comics debut - May and Wendschuh are co-creators and co-writers of Assassin's Creed, the videogame series. Doing a Deathstroke book seems like a good fit, don't you think...?
A new trailer for Batman: Akrham Origins has been released today, showing more CG footage following last week's teaser trailer. In addition, Warner Brothers Interactive Entertainment and DC Entertainment have revealed that Deathstroke will be a playable character in the game's challenge mode. Players who pre-order the game will have early access to the assassin.
Batman: Arkham Asylum and Arkham City are not only the best licensed games of all time, but among the best games of this generation. Smartly, Warner Bros. has granted developer Rocksteady plenty of time between projects to get it right instead of forcing regular entries. As great as this is for the final product, a torrent of pent-up fan demand grows ever stronger the further we get from Arkham City's fall 2011 release. To alleviate this, the publisher granted a new Arkham project to its freshly minted studio, Warner Bros. Games Montreal.
With this year's upcoming release of Batman: Arkham Origins, the new team at Warner Bros. Games Montreal is winding back the clock on the Arkham series and investigating Batman's early years in Gotham. Guided by Geoff Johns and the rest of DC Comics, the new game is being written by Dooma Wendschuch and Corey May of Sekretagent Productions, the team behind games such as Assassin's Creed and the earlier Army of Two entries.
Expanding her career further Paula Garces created "Aluna," the first Trans-media Latina superhero character, which debuted at San Diego's Comic Con in 2011... Ms. Garces has partnered with sekretagent Productions, the creative writing team behind "Assassin's Creed," to rewrite the Aluna comic books. They will release the new series at San Diego's Comic Con July 2013 as a trilogy.
Batman: Arkham City set high standards for a big exploration-focused open world filled with content to uncover. Warner Bros. Games Montreal aims to embrace the model established in that earlier Rocksteady game, but plans to dramatically expand the world to have Batman explore the full breadth of Gotham City. Along with a dramatic choice for the setting in time, the game world of Arkham Origins promises to offer a mix of familiar and surprisingly new elements.
Warner Bros. Games Montreal has taken the mantle of the bat from Rocksteady Studios this time around for Batman: Arkham Origins. WB Montreal has full access to Rocksteady's custom modified Unreal engine to capture the look and feel of the Arkhamverse. As the title suggests, the game takes place years before both of the previous Arkham titles when a young, unrefined Batman encounters many supervillains for the first time.
In a Game Informer video interview that accompanied their May cover reveal, Warner Bros. Games Montreal Narrative Director/Writer on Batman: Arkham Origins, Dooma Wendschuh talks about the "amazing opportunity" that is creating the "first Arkham game actually set on the streets of Gotham City."
During a panel at GDC today, Ubisoft writer Corey May and lead mission designer Philippe Bergeron discussed their "balancing act" in crafting the stories of Assassin's Creed. May is focused on building up the story, making the characters and their relationships important to the player, while Bergeron and his colleagues aim to deliver fun mission gameplay, and stay within the various technical and developmental limitations shared by the entire team.
Assassin's Creed 3 blends narrative writing and mission design in equal and cooperative parts to create its final product, according to a recent panel at GDC.
Level design director Philippe Bergeron and consultant and scriptwriter Corey May spoke about the combination during "Balancing Act: Narrative and Mission Design in Assassin's Creed 3."
Assassin's Creed III: Liberation has won this year's award for Outstanding Achievement in Video Game Writing from the Writers Guild of America, West and the Writers Guild of America, East.
For the next generation of video games, Ubisoft, the publisher, responsible for franchises like Assassin's Creed, Splinter Cell and Far Cry, wants to change the way we experience story in games. It believes this small chunk of space, dubbed Alice, will be the catalyst...And in the middle, flanked by some other experienced writers and producers, is Corey May. Until recently, May penned the story of the million dollar action game series Assassin's Creed. He's largely responsible for the time-hopping, apocalyptic narrative that, in less than ...
Other writers, like Ubisoft's Corey May, lead writer of Assassin's Creed I, II, and III, advocate a process where story and design are integrated from the project's inception. For each of the Assassin's Creed games, May involved himself with the projects from "day zero," making sure he and the creative director worked together on high-level ideas for the stories.
The nominees for outstanding achievement in writing for new media and videogames were announced by the Writers Guild of America, West (WGAW) and the Writers Guild of America, East (WGAE) on Wednesday. Winners will be honored at the 2013 Writers Guild Awards on Sunday, Feb. 17 at simultaneous ceremonies in Los Angeles and New York.
The new media and videogame nominees are as follows:
007 Legends, Written By Bruce Feirstein; Activision
Assassin's Creed III, Story By Alex Hutchinson, Corey May, Matt Turner; Multiplayer Story By Richar...
The winner of the Gamers' Choice Award for the Inside Gaming Awards 2012 is Assassin's Creed 3!
Assassin's Creed 3 may have problems as a game, but it excels as a narrative journey. The Desmond mumbo-jumbo is easily forgotten after we're placed in the thick of the American revolution and asked to figure out what it all means. By watching the events of the game unfold as an outsider, we're able to see the flaws of all the characters, and both sides of the battle. Connor is like the fabled last shot of the war; beginning with an explosion, rising into the air in a grand show of menace, only to splash harmlessly into the water befor...
OR: HOW TO GET HUNDREDS OF PEOPLE TO KEEP A MAJOR GAMEPLAY SECRET FOR TWO YEARS
"Three can keep a secret if two of them are dead." So said Ben Franklin, and it's a particularly apt quote for the game industry. Not that it tries that hard to keep many secretsâ€”the modern game marketing machine controls a slow and steady drip of information about the biggest titles that can start years before release. It's gotten to the point that an avid gaming news reader can know practically everything there is to know about a gam...
Ultimately, there's just nothing quite like Assassin's Creed. It's a series that speaks to me, with its straight-faced conspiratorial narrative, and its willingness to pursue aspects of storytelling beyond pure plot points: character development, thematic musings, and stylistic flourishes. (Ezio's smirk, for instance, may seem unimportant, but it's a vital visual aspect of his own story's tonal consistency.) Like my favorite novels and films, the Assassin's Creed series depicts worlds I want to be in, and populates them with people I want t...
The Assassin's Creed series has done an excellent job merging stealth, action and history into a compelling video game franchise. The latest game in the series, Assassin's Creed III is overflowing with real historical figures from the American Revolution, and locations designed from real Colonial era maps and blue prints. The game's lead writer Corey May said in a recent interview with the L.A. Times, that the uncertainty of details in history provide room for Ubisoft's fictional characters to take form.
The "Assassin's Creed" video game franchise has built its reputation on wedding action and adventure to history with fastidious attention to detail. "Assassin's Creed III," released Tuesday for Xbox 360, PlayStation 3 and PC, is no different. Nearly all of the major characters are real historical figures from the American Revolution, the locations are designed from blueprints from the Colonial era and the events that form the game's backdrop will be familiar to anyone who studied U.S. history in high school.
In the Assassin's Creed 3 story preview below, Jessica Chobot chats with AC3's Lead Writer, Corey May, about what's going on in the series now that Desmond and crew have reached the final temple. They also discuss Assassin Creed 3's new assassin, Connor Kenway, and how they managed to maintain historical accuracy within such an action-packed game.
Corey May, lead scriptwriter for the Assassin's Creed series, recently said that Liberation "is as large and deep as any of the other console entries in the franchise."
French videogame titan Ubisoft on Thursday said that pre-orders for the latest installment in its blockbuster "Assassin's Creed" franchise have set a new company record.
Advance orders for "Assassin's Creed III," being released on Tuesday for play on Xbox 360 or PlayStation 3 videogame consoles, were more than double those seen for the title's predecessor, which set a new high last year.
Only days ago, it was announced that Ubisoft and New Regency's Assassin's Creed adaptation is moving forward with Michael Fassbender headlining, and there are dozens of other adaptations currently in development, which should be great news for movie fans and video game fans alike.
We spoke with Corey May, lead writer for Assassin's Creed III, and the man responsible for fleshing out the life of Connor, the newest hero to don the hidden blade and take up the ancient fight against the Templars.
Shaun Hatton gets new details on the story and characters of Assassin's Creed III with lead writer Corey May.
Assassin's Creed III's Lead Writer Gives Us a History Lesson on Connor
We caught up with Assassin's Creed III's Lead Writer, Corey May, recently to get an insight into the new chap we're going to be spending a considerable amount of hours with next week. Who he is, how they came up with him, what kind of a person we can expect, May reveals all in our mini Connor history lesson.
Lead writer and Harvard grad Corey May set the eagerly anticipated video game in part in Revolutionary War-era Boston.
Assassin's Creed 3 has been a long time coming. After a short detour into an entire trilogy devoted to Ezio, the hero from the prior numbered title, the series is bringing its dangling plot threads to a close. Lead writer Corey May talked to Shacknews about expectations, twists, and providing closure to Desmond's story.
Earlier this year, fans thrashed the creators of the Mass Effect trilogy over an ending that, they felt, failed to deliver on the games' initial promise. Next month, another ambitious trilogy, Assassin's Creed, will conclude. Is Corey May, the lead writer of Assassin's Creed 3, bracing himself for a similar backlash?
Andrea Rene interviews Lead Writer Corey May about key aspects of the story in the single-player campaign. They talk about the newly debuted Homestead region along with details about the Peg Leg naval quest line involving Captain Kidd's treasure. Andrea also talks with Corey about Desmond and his involvement with the First Civilization and what we can expect to see from his storyline.
On this episode, we discuss Kojima's new chapter in the Metal Gear Solid saga and speak with the lead writer of Assassin's Creed 3.
In the second segment, we're joined by a special guest, Corey May of Ubisoft. Corey has been the lead writer for Assassin's Creed, Assassin's Creed II, and Assassin's Creed III. Matt Bertz, Matt Helgeson, and Andy McNamara pick his brain about his work on AC, as well as his views on the game industry as a whole.
With Disney in production on the Angelina Jolie starrer Maleficent, producer Neal Moritz is moving forward with a comedy take of on the Sleeping Beauty fairy tale that turns the slumbering sweetie into a pesky stalker...Original's Amanda Lewis is shepherding the pic, which is being penned by Mike Gagerman and Andrew Waller. Corey May and Dooma Wenschuh of Sekretagent Prods. are also producing.
FUN AND GAMES ARE JUST A CLICK AWAY AS KIDS PLAY WITH THEIR FAVORITE LOONEY TUNES AND SCOOBY-DOO! CHARACTERS IN A ZANY WORLD BUILT JUST FOR THEM!
Dynamic, Free-to-Play Online World is the First Game from WB Games Montreal
BURBANK, CA May 2, 2012 /CNW Telbec/ - Warner Bros. Interactive Entertainment announces Cartoon Universe, a free-to-play, online world that will provide a safe, social environment for young kids to go on adventure, solve puzzles and play games with their favorite Looney Tunes and Scooby-Doo! Characters. Cartoon Univers...
Digital TV Service announces new project from Seth Meyers, more
Among Smash star Megan Hilty singing during the presentation, the incredible lines to get in the door and a Parkour demonstration, you could be forgiven for forgetting that Hulu's upfront also told media buyers what exactly it had been doing with the $420 million in gross revenue it's pulled down between the beginning of 2011 and Q1 of 2012.
Specifically, they've been investing in quite a bit of original programming.
Candid Photos from the Video Game Industry
Bertz managed to catch up with DICE president Martin Rae during this year's summit in Las Vegas.
Assassin's Creed scribe Corey May was also in attendance, and ready to gamble like a maniacal Bond villian.
John Carney, who directed the acclaimed musically-themed Once, has just inked a deal to direct Dogs of Babel, Mandate's adaptation of the Carolyn Parkhurst novel starring Steve Carell.
Carell is producing, as are David Heyman, Corey May and Dooma Wendschuh.
Babel will serve as the Irish filmmaker's biggest project to date, and his first American-produced one as well.
STEVE CARELL EYES DRAMA 'DOGS OF BABEL'
Steve Carell is taking a turn for the serious, attaching himself to star in Dogs of Babel, a drama for Mandate Pictures.
Carell will also produce the project, an adaptation of a novel by Carolyn Parkhurst, along with David Heyman of Heyday Films, Corey May and Dooma Wendschuh of Sekretagent Productions.
The novel, described as a tragic story of love and loss centers on a linguistics professor (Carell), who returns home one day to find his wife dead in their backyard. Though police rule her deat...
2011 Writers Guild Awards Winners Announced
LOS ANGELES, NEW YORK -- The Writers Guild of America, West (WGAW) and the Writers Guild of America, East (WGAE) tonight announced the winners of the 2011 Writers Guild Awards for outstanding achievement in writing for screen, television, radio, news, promotional, videogame, and new media writing at simultaneous ceremonies at the Renaissance Hollywood Hotel-Grand Ballroom in Los Angeles and the AXA Equitable Center in New York City.
We asked the writer of Assassin's Creed to explain his thoughts on interactive narrative, characters, and his favorite game stories.
As part of our cover story on this decade's 30 greatest characters, we chose several creative voices from across the gaming world that have contributed profoundly to the growth of storytelling in the medium. After careful deliberation, one of the storytellers we chose was Corey May, script writer for Assassin's Creed 1 and 2. We asked May several questions about the way he understands story and character...
A New York Times article referencing our PSA for Coca-Cola, "The Hand Revolt," as an example of the role of social media in advertising.
Ambush Entertainment, which made a splash at the Toronto Film Festival with its raucous film Super, is next making a thriller. It has set Xavier Palud to direct Below The Surface from a John Kelly script that will begin pre-production in Puerto Rico in February. Palud, who directed The Eye and Them, takes on the story of a group of scientists and a military escort who are sent to a secluded South Pacific island to investigate the disappearance of a medical research team. The film will be produced by Ambush partners Miranda Bailey and Matthe...
Matt Turner and the creative team of Assasin's Creed created a lighthearded and funny video inspiring people to work for Ubisoft.
Do you think the idea of Jake Gyllenhaal playing a time-traveling Arabian swordsman seems far-fetched? Then consider Raul Julia as a gravity-defying, Third World despot, or Sir Ben Kingsley taking on the role of a bloodsucking vampire king. Sadly, as illustrated by "Prince of Persia," the latest film adapted from a popular video game, the more things change, the more they play the same. Decades after the debut of "The Wizard," a thinly disguised, feature-length Nintendo commercial, the marriage between Hollywood and gaming remains rocky a...
The annual British Academy Video Game Awards has revealed this year's nominees, with Assassin's Creed II, Uncharted 2, Modern Warfare 2, and Arkham Asylum poised to win big, and the GAME Award of 2009 awaiting your votes.
Los Angeles and New York - The Writers Guild of America, West (WGAW) and the Writers Guild of America, East (WGAE) have announced nominations for outstanding achievement in videogame writing during the past year. The winner of this year?s WGA?s Videogame Writing Award, which recognizes writers as a major creative force in today?s burgeoning gaming industry, will be announced at the upcoming 2010 Writers Guild Awards to be held on Saturday, February 20, 2010, at simultaneous ceremonies in Los Angeles and New York.
We go to look at old cities and ancient buildings, in large part, for the visual glimpse they offer into the life of their time. But new buildings and tourist hordes often blur the experience. Seeing the past re-created in movies has a fatal flaw, too: The audience is a passive observer. While the advent of videogame technology gave us interactivity, videogames haven't labored to reproduce historical settings with great precision. Consumers were too young to care about details, and the programming technology had a way to go.
Whatever the Italian tourism board is paying Ubisoft for making the spectacular new game Assassin’s Creed II, it isn’t enough.
O.K., that’s a joke. There is absolutely nothing to suggest that any secret payments are flowing from Rome to Ubisoft’s headquarters in a Paris suburb.
But perhaps there should be. That’s because Assassin’s Creed II may interest more young men around the world in visiting Italy than any advertising campaign or entertainment sensation since Sophia Loren.
Over the next fe...